UX/UI Design - Implementation
Persona-Based Bias Exploration Chat Tool
A web-based conversational interface that lets designers chat with synthetic AI personas to challenge assumptions and reflect on bias in emerging technologies. Designed end-to-end: from participatory research to high-fidelity prototype, usability testing (SUS mean 86.5), and full-stack implementation.


UX Design - Behavioral science
A mobile app that helps young adults build healthier screen habits without guilt or rigid limits. Every feature including grayscale filters, app shuffling, immersion breaks, was grounded in nudge theory and behavioural science. Designed with a team of 7 from research through Figma prototype.



timewise
UX Design - Design for Social Inclusion
A gamified digital tool that screens primary school children for dyscalculia and provides personalised training based on their results. Designed through multiple iteration cycles with educator and specialist feedback, and validated in a presentation to researchers and industry stakeholders.


UX Research - Qualitative - Participatory design
A multi-method research project exploring how museum visitors perceive and interact with social robots. Combined qualitative field research (25 observations, 10 interviews, focus group) with a participatory design workshop, then synthesised findings across both phases.

UX Research - Quantitative
A comparative quantitative study measuring user experience and engagement across TikTok and YouTube Shorts. Analysed how platform design decisions shape attention, satisfaction, and viewing behaviour in short-form video contexts.


