Available for Work

My Projects

My Projects

UX/UI Design - Implementation

Persona-Based Bias Exploration Chat Tool

A web-based conversational interface that lets designers chat with synthetic AI personas to challenge assumptions and reflect on bias in emerging technologies. Designed end-to-end: from participatory research to high-fidelity prototype, usability testing (SUS mean 86.5), and full-stack implementation.

UX Design - Behavioral science

Screen time and Wellbeing App

Screen time and Wellbeing App

Screen time and Wellbeing App

A mobile app that helps young adults build healthier screen habits without guilt or rigid limits. Every feature including grayscale filters, app shuffling, immersion breaks, was grounded in nudge theory and behavioural science. Designed with a team of 7 from research through Figma prototype.

Meditation app image

timewise

UX Design - Design for Social Inclusion

Preventing Dyscalculia
late diagnosis and training

Preventing Dyscalculia
late diagnosis and training

Preventing Dyscalculia
late diagnosis and training

A gamified digital tool that screens primary school children for dyscalculia and provides personalised training based on their results. Designed through multiple iteration cycles with educator and specialist feedback, and validated in a presentation to researchers and industry stakeholders.

GMI

GMI

UX Research - Qualitative - Participatory design

Social Robots Interaction in Museum Setting

Social Robots Interaction in Museum Setting

Social Robots Interaction in Museum Setting

A multi-method research project exploring how museum visitors perceive and interact with social robots. Combined qualitative field research (25 observations, 10 interviews, focus group) with a participatory design workshop, then synthesised findings across both phases.

UX Research - Quantitative

Optimizing the Short Form Video Experience

Optimizing the Short Form Video Experience

Optimizing the Short Form Video Experience

A comparative quantitative study measuring user experience and engagement across TikTok and YouTube Shorts. Analysed how platform design decisions shape attention, satisfaction, and viewing behaviour in short-form video contexts.

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