Available for Work

Available for Work

My Projects

My Projects

UX Design

Screen time and Wellbeing App

Screen time and Wellbeing App

Screen time and Wellbeing App

Screen time and wellbeing project is a solution that helps adults manage their screen time and improve their well-being.


Screen time and wellbeing project is a solution that helps adults manage their screen time and improve their well-being.


Meditation app image

timewise

UX Design

Preventing Dyscalculia
late diagnosis and training

Preventing Dyscalculia
late diagnosis and training

Preventing Dyscalculia
late diagnosis and training

Gamified digital tool designed for primary school students to assess their mathematical intelligence. It provides personalized training based on the individual needs of each student.

GMI

GMI

UX Design

University Fitness App

University Fitness App

University Fitness App

Train Out App's main aim is to create a feasible and engaging way to promote exercise using existing campus infrastructure in University of Barcelona.



Meditation app image
UX/UI Design - Implementation

Bias Exploration Tool

Bias Exploration Tool

Bias Exploration Tool

Coming Soon!

Research Qualitative

Social Robots Interaction in Museum Setting

Social Robots Interaction in Museum Setting

Social Robots Interaction in Museum Setting

How do the interactions and engagement patterns of visitors differ when they are guided by social robots vs conventional information?

Participatory design- workshop

Social Robots Interaction in Museum Setting

Social Robots Interaction in Museum Setting

Social Robots Interaction in Museum Setting

How do visitors perceive the potential integration of social robots in museums, in terms of their expectations, concerns, and anticipated advantages, and how might these perceptions influence their engagement and experience in museum settings?

Research Quantitative

Optimizing the Short Form Video Experience

Optimizing the Short Form Video Experience

Optimizing the Short Form Video Experience

This project aimed to compare the user experience (UX) and user engagement (UE) of two popular short-form video platforms—TikTok and YouTube Shorts.

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