Hi, I'm Oumayma!
Hi, I'm Oumayma!
Hi, I'm Oumayma!


MSc Human-Computer Interaction · University of Trento
Open to junior roles in Europe
I got into design because I see it everywhere; in the way a form makes you feel stupid, in the way a good product just clicks. I care about designing things that actually work for the people using them, and I'm always looking for the why behind every decision.
MSc Human-Computer Interaction · University of Trento
Open to junior roles in Europe
I got into design because I see it everywhere; in the way a form makes you feel stupid, in the way a good product just clicks. I care about designing things that actually work for the people using them, and I'm always looking for the why behind every decision.
MSc Human-Computer Interaction · University of Trento
Open to junior roles in Europe
I got into design because I see it everywhere; in the way a form makes you feel stupid, in the way a good product just clicks. I care about designing things that actually work for the people using them, and I'm always looking for the why behind every decision.
Developed Skills
Figma
Usability Testing
Interaction Design
Prototyping
User Research
SUS
HTML/CSS
Participatory Design
Accessibility
User-Centered Design
Projects


Persona-based Bias Exploration Chat Tool
Persona-based Bias Exploration Chat Tool
Use conversations with diverse AI personas to uncover bias and test assumptions in design. Built end-to-end: UX research, Figma prototyping, usability testing, and front-end implementation in HTML/JS.
Use conversations with diverse AI personas to uncover bias and test assumptions in design. Built end-to-end: UX research, Figma prototyping, usability testing, and front-end implementation in HTML/JS.
Screen Time and Wellbeing App
Screen Time and Wellbeing App
A mobile app that helps young adults build healthier screen habits without guilt or rigid limits. Designed with a team of 7, grounding every feature in behavioural science and nudge theory, from concept through Figma prototype.
A mobile app that helps young adults build healthier screen habits without guilt or rigid limits. Designed with a team of 7, grounding every feature in behavioural science and nudge theory, from concept through Figma prototype.




Dyscalculia late diagnosis Prevention and training
Dyscalculia late diagnosis Prevention and training
A gamified screening and training tool that helps detect dyscalculia in primary school children before it limits their potential. Led UX research and design through multiple iteration cycles, validated with psychologists and presented to industry stakeholders.
A gamified screening and training tool that helps detect dyscalculia in primary school children before it limits their potential. Led UX research and design through multiple iteration cycles, validated with psychologists and presented to industry stakeholders.

